1280×720
FPS 60
Fireflies 80
Time 0.0s
REC 0s
Count 80
Number of fireflies in the scene
Spawn Area 100%
Percentage of canvas area fireflies spawn in
Min Radius 1.5
Max Radius 4.0
#ffffaa
#44ff88
#80ffcc
#00ff66
Color Variation 30°
Hue shift range applied per-firefly
Saturation 100%
Glow Radius 28
Glow Intensity 0.7
Glow Layers 3
Multi-pass glow for softer halos
Blink Speed 1.0
Blink Variation 0.8
Per-firefly speed randomness
Min Brightness 0.05
Max Brightness 1.0
Blink Waveform
Enable Trail
Motion blur behind each firefly
Trail Length 12
Trail Fade 0.88
Trail Width 1.5
Min Speed 0.2
Max Speed 1.2
Global Speed × 1.0
Multiplier applied to all velocities
Wander Strength 0.06
Per-frame direction perturbation
Chaos 0.3
Sudden jolt frequency and magnitude
Noise Scale 0.005
Perlin flow-field spatial frequency
Noise Strength 0.5
Enable Wind
Apply global directional drift
Wind X 0.0
Wind Y 0.0
Wind Turbulence 0.2
Boundary Mode
Gravity Y 0.0
Positive = fall down, negative = float up
Damping 0.98
Velocity decay per frame
Enable Flocking
Fireflies loosely attract each other
Attraction Force 0.0002
Repulsion Radius 40
Resolution
Frame Rate
Transparent Background
Export with alpha channel (WebM only)
#050a0f
BG Opacity 1.0
Lower = more persistent motion blur
Vignette Strength 0.55
Fog Density 0.18
Atmospheric haze overlay
#0a1f14
Depth Simulation
Vary size/speed/opacity by z-layer
Depth Layers 3
Depth Scale 0.5
How much depth affects size and speed
Bloom
Additive glow blending mode
Bloom Mix 0.4
Loop Duration 8s
Full cycle length for seamless loop
Seamless Loop Mode
Cross-fade start/end for perfect loop
Format
Bitrate (Mbps) 8
Duration
Matches loop duration from Scene tab
WebM VP9 supports transparent alpha channel
MP4 requires opaque background
• Export captures exactly one loop cycle
• Higher bitrate = larger file, better quality
• 4K export may take a moment to encode
Rendering...